Feats

Craft Undead (New Feat)
You have learned through long years of study or divine insight to create undead different from those spawned by normal means.

Prerequisite: The ability to permanently control undead (such as through the command undead feat or necromancer class feature).

Benefit: You may advance undead you control by adding hit dice to mindless undead, or class levels to intelligent undead. The added hit dice (or class levels) count against the HD of undead you may command even if the base creature does not. Intelligent undead modified in this way still resist your control if they did before. You must make a special craft check to add HD or class levels to undead you control (as covered on the new skills page). For example you could start with a standard human skeleton and add hit dice to bring it up to the HD limit of undead you may control.

Normal: Once created the HD and abilities of a particular undead are fixed, and the HD of most unintelligent undead are determined by the creature type.

Flight Drills (New Feat)
You have learned through long years of drill and practice to better manage your movement through the skies.

Prerequisite: Ability to fly with less than perfect maneuverability, Dex 14.

Benefit: Your maneuverability improves by one step.

Advanced Flight Drills (New Feat)
You have learned through long years of drill and practice to better manage your movement through the skies.

Prerequisite: Ability to fly with less than perfect maneuverability, Flight Drills, Dex 16.

Benefit: Your maneuverability improves by one step.

Greater Flight Drills (New Feat)
You have learned through long years of drill and practice to better manage your movement through the skies.

Prerequisite: Ability to fly with less than perfect maneuverability, Flight Drills, Advanced Flight Drills, Dex 18.

Benefit: Your maneuverability improves by one step.