Mournrock

Mournrock, the city of the dead, was once the capitol of an empire that covered all of Bretonia and beyond. Some great calamity, remembered only by the quiet dead, shook this great empire to it's knees. Black spires of pitted stone dot the landscape and crumbling monuments to forgotten kings weep tears of ice over the cold, dead land. Mortal kind rarely venture into the lands of the dead willingly, though the roads are safer than many places throughout the lands. The reason is simple, those who die in the Mournlands do not wait for their loved ones in the hereafter, they are trapped, conscripted into the ranks of the white kings.

None who now live and few who are dead remember what the city was called in life, and those long dead who do remember never speak of it. As it stands the city, built of blackest stone, towers above a white land; a testament to the power of its lords, even in death. The black city is home to well over fifty thousand sentient undead, and many score more of their witless servants. However, most of these spend long years slumbering in their graves. At any given time perhaps a tenth of the city’s population is awake and active. Because of this the city, which could comfortably house half again as many as it would should all its denizens become active at once, seems as dead as those who live there.

The living are suffered to pass in the lands of the dead. Because all the undead in the lands of Mournrock are under the sway of a sentient master, the living are rarely attacked in the day or while in shelter and never within the city itself, though it is not unheard of for mortals to be attacked at night, and many have "willingly" chosen to stay in the black city. Even so the wealth of the old empire is enough to occasionally drive the greedy, brave, or foolhardy to trade with the city of the white kings.